My Role and Responsibility
UI/UX design
UX research
Deliverables
Player Journey
Flow Chart
Wireframe
UI mockup
Length Of The Project
7 Weeks
Tool
Figma
Adobe Photoshop
About the Project
A case study of, Minecraft Dungeons, to further understand UX/UI practices in a gaming context. Project completed as a part of ELVTR’s UX/UI in Gaming course.
Challenges
Limited access to graphical assets
Short time span
Juggling my full-time job as an Application Designer while also taking this course.
Identify the user insights during the gameplay