My Role and Responsibility

  • UI/UX design

  • UX research

Deliverables

  • Player Journey

  • Flow Chart

  • Wireframe

  • UI mockup

Length Of The Project

  • 7 Weeks

Tool

  • Figma
    Adobe Photoshop

About the Project

A case study of, Minecraft Dungeons, to further understand UX/UI practices in a gaming context. Project completed as a part of ELVTR’s UX/UI in Gaming course.

Challenges

  • Limited access to graphical assets

  • Short time span

  • Juggling my full-time job as an Application Designer while also taking this course.

  • Identify the user insights during the gameplay

Project Process

Wireframes and Iterations

Flow Chart

Paper Prototype

Player Journey

High Fidelity Wireframe

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